Producing the Frieze London Artist Award 2026 Commission
Leading the Production of Theo Triantafyllidis’ Frieze London Artist Award 2026 Commission
This week, Theo Triantafyllidis was announced as the recipient of the Frieze London Artist Award 2026, and I am leading the development and production of the winning commission, Feral Metaverse (Spider), which will premiere at Frieze London this October.
This week, Theo Triantafyllidis was announced as the recipient of the Frieze London Artist Award 2026, and I am leading the development and production of the winning commission, Feral Metaverse (Spider), which will premiere at Frieze London this October.
I have been working directly alongside Theo on the project over the past months, shaping and driving its development from early-stage concept and institutional partnerships through engineering, fabrication and production.
The commission is now in production and is co-commissioned and co-produced by Forma in collaboration with Google Arts & Culture.
For me, this is exactly the kind of work I do best: entering ambitious artistic projects early, helping define what they can become, building the right structure and relationships around them, and leading them through the complicated realities of actually making them happen.
By the time a project is announced publicly, much of the real work has already happened — the decisions, negotiations, technical problem-solving, production strategy, partnership building and constant judgement required to keep the ambition intact while making the work viable.
Feral Metaverse (Spider) premieres at Frieze London in October 2026.
Casino Luxembourg
Kniaziakidis Productions is leading the exhibition trajectory of Theo Triantafyllidis’s Feral Metaverse, which opens today as part of Screentime/s at Casino Luxembourg – Forum d’art contemporain. On view from 11.03.2026 to 07.06.2026, the exhibition looks at how digital environments, from video games to immersive and virtual worlds, become sites for the reinvention of narrative, image culture and contemporary mythology. In that context, Feral Metaverse feels especially well placed, and we’re excited to see the work take on another life in Luxembourg.
Bye bye Warsaw
Feral Metaverse (MK-II), installation view at Ujazdowski Castle Centre for Contemporary Art. Photo: Blazej Pindor
Sharing fresh documentation from Feral Metaverse at Ujazdowski Castle Centre for Contemporary Art.
The exhibition ran for 3.5 months and was extended by two weeks — which, for a multiplayer game-world inside an institution, I’ll happily take as a success.
These images capture the rebuilt MK-II rig and the scale of the installation in full operation. Always satisfying to see months of production logistics, negotiations, budgets, timelines, and troubleshooting translate into something that actually stands, runs, and holds public attention.
Photographed by Błażej Pindor.
Extended (obviously): IF/THEN until 15 Feb 2026
IF / THEN (JEŚLI / TO) at Ujazdowski Castle CCA has been extended until 15 February 2026. I produced Theo Triantafyllidis’s work for the exhibition.
Quick update from Warsaw: IF/THEN at Ujazdowski Castle Centre for Contemporary Art has been officially extended until 15 February 2026.
I produced Theo Triantafyllidis’s work for the exhibition — a project built around game logic, simulation, and systems that don’t resolve neatly. It’s work that asks for time, repetition, and participation, not a fast read or a tidy takeaway.
IF/THEN looks at how stories operate now: branching, conditional, unstable. Narrative as a system rather than a line — shaped by choices, loops, and duration. The extension means more time to actually spend with the work. To return, to test it, to see how it behaves when you’re not rushing through.
If you’re in Warsaw (or passing through), it’s on view until 15 Feb 2026.
Kniaziakidis × WeDoTArt
Kniaziakidis Productions joins WeDoTArt — a small announcement for anyone following our more unruly, ambitious work.
Kniaziakidis Productions is now officially on WeDoTArt!
A new little corner of the internet where my work — and the types of projects I tend to attract — now officially live. My profile is up, looking surprisingly composed given the range of beautifully unruly things I usually work on. If you’re curious, you can find it here.
I’m not in the habit of announcing every platform I appear on, but this one feels good: independent creators, experimental work, and people who aren’t afraid of a project with strange architecture.
So yes — a fresh digital storefront for the studio. And another place where fun, ambitious projects can find us.
If you’re building something complex, hybrid, or joyfully hard to define, you know where to click; → HERE!
Dwutygodnik Reviews “If/Then”
Dwutygodnik’s new review of If/Then highlights Feral Metaverse, the evolving new media project I produce with Theo Triantafyllidis. Here’s how we’ve been shaping this world across art, tech, and installation.
A new review in Dwutygodnik takes a close look at If/Then at U–jazdowski, and as always, I’m interested in how people encounter Feral Metaverse, the long-term, shape-shifting project I’m developing with Theo Triantafyllidis.
It’s one of those works that refuses to behave: part multiplayer simulation, part installation, part worldbuilding exercise that keeps mutating every time we show it.
The review (in Polish) focuses on the logic of code and systems running through the exhibition — which is exactly where Feral Metaverse sits. It’s a live, reactive environment: players, structures, behaviours, glitches, and the invisible rules holding everything together. Producing it means more than just “managing a project.” It’s architecture, choreography, tech strategy, and institutional negotiation rolled into one.
This is the space my studio works in: art, technology, immersive experiences, and the messy in-between.
Projects that need someone who can carry the creative thinking, hold the complexity, and still deliver a piece that functions in public space — not just in theory.
If you’re developing:
a new media installation
an interactive or game-based artwork
a large-scale worldbuilding project
or anything that blends art + tech + performance
…and you need creative direction + production leadership, this is the backbone I bring. From early concept strategy to cross-disciplinary teams, budgets, timelines, and the final install — I build work that actually survives the real world.
And if you want to talk about a project, collaboration, or commissioning process — get in touch.