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In Deep with ECHLO

Some projects unfold like a dream-state — layered, unexpected, and impossible to look away from.

Currently in development: Gluttony — a bold and beautifully strange collaboration with ECHLO, alongside the brilliant Dr Formalyst and Jean Philipp Dussé.

I’m consulting across creative strategy, project development, and art production, helping shape this evolving world — where music, storytelling, advanced tech, and visual language tangle in all the right ways.

We’re early in the process, but the energy is undeniable.

More soon.

If you’re looking for support with creative strategy or project development, I’m currently open to new collaborations — get in touch.

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On Work Behind the Work

What this report does really well is name what producers actually do — not just administratively, but structurally, relationally, politically. It lays out the reality of working “in-between”: translating between artists, institutions, funders, audiences — while holding the shape and flow of the work. It’s specific to theatre in Poland, but the dynamics are familiar across the whole cultural field.

Producers as Central Figures in the Theatre and Performing Arts Ecosystem.

Cover of "Producers as Central Figures in Theatre and Performing Arts" (2025), Zbigniew Raszewski Theatre Institute. Report by Magdalena Tędziagolska and Anna Biernat.

The Zbigniew Raszewski Theatre Institute just published a report called “Producers as Central Figures in the Theatre and Performing Arts Ecosystem. It focuses on Poland, but the insights resonate far beyond that — across disciplines, geographies, and art forms.

I don’t work in theatre. But I do work in production — across contemporary art, digital media, hybrid formats. And in almost every setting, producers tend to be unnamed. We see the artist, the work, the event. But the person who holds the thing together? Not so much.

What’s so useful about this report is how clearly it spells out what producers actually do.

  • We work in-between — translating between institutions, funders, artists, and audiences.

  • We adapt quickly, problem-solve constantly, and hold the continuity of a project.

  • We manage contracts, logistics, relationships, expectations.

  • We know how things get made — structurally, politically, practically.

It also sketches the different ways people enter the field, how knowledge is passed on (or not), and what kinds of support systems exist — or could. It points to good practices: shared budgets, open rehearsal rooms, collective responsibility. It draws smart comparisons with the film world, where the role of a producer is clearer, more defined, and often more respected.

But what I appreciated most is that it names something I’ve seen again and again: the producer as someone who connects worlds. Not just between departments, but between values, visions, and systems. Not just logistics, but care.

Read the full report (PDF):

Producers as Central Figures in the Theatre and Performing Arts Ecosystem

If you’re in production — in theatre, festivals, exhibitions, games, installations — it’s worth a look.

The report is by Magdalena Tędziagolska and Anna Biernat, with contextual texts by Vânia Rodrigues and György Szabó — published by Zbigniew Raszewski Theatre Institute, 2025.

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Funding the Weird Stuff

Where the grants live, why I went looking.

Learned where the grants live. Now I’m coming for them.

Just wrapped Grants for Cultural & Artistic Projects at Skvot.

Because — let’s be real — funding the weird stuff I love to make isn’t all creative flow. Good art needs money. Money needs forms. I learned the forms.

Forms, deadlines, partners, budgets — the unglamorous bit, but the reason the weird stuff happens. Think Feral Metaverse. Think Transmoderna’s next AI world. Think whatever impossible thing comes next.

No more mystery. Just strategy. Already applying it to what’s on my plate.

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Save the date!

IT’S OFFICIAL! My new project with Transmoderna, The Flip, will be shown at W1 Curates in London, May 1st - 31st, 2025

What holds us together might be what breaks us apart.
THE FLIP is the newest project of Transmoderna, the artist studio from Berlin, acclaimed series of immersive experiences. Its story follows Mira, a sensitive protagonist emblematic of a generation defined by anxiety.
Through her eyes we explore a present similar to ours, where humanity’s fragile systems–ecological and technological–collide with planetary disarray.

THE FLIP represents the next evolution in Transmoderna’s signature cross-medium architecture. Inspired by quantum jumps, each viewing will be unique due to a custom-made game mechanism, combining different parts of the story in an unexpected way.
Original soundscapes by @dixon_ , @jimi_jules and @trikkmusic .

Save the date. Thanks to the @transmoderna team for bringing me on to work on this amazingness!

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FACT Liverpool

Theo Triantafyllidis’ Feral Metaverse, Y-Frame Edition (2025)

From 5 September 2024 - 27 April 2025, FACT Liverpool transformed their first-floor gallery into a space for games created by digital artists and independent video game developers.

Fun, playful and suitable for gamers and non-gamers of all ages, Art Plays Games looks at how artists are increasingly using games as a way to challenge conventional forms of storytelling and offer new ways to make sense of the world today.

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Steam Next Fest!

After two years in development, we are thrilled to announce that Feral Metaverse will be available to download and play on the Steam Gaming Platform during Steam Next Festival from February 24 to March 3. Official Launch time is Monday 24 February, 10 AM PST!

Hello Peoples!

After two years in development, we are thrilled to announce that Feral Metaverse will be available to download and play on the Steam Gaming Platform during Steam Next Festival from February 24 to March 3. Official Launch time is Monday 24 February, 10 AM PST!

This marks an exciting moment for the project—a chance for our art and gaming communities to collide, to embrace the wild unknown together. Feral Metaverse drops up to 25 players into a barren, shifting landscape where survival hinges on instinct, cooperation, and unspoken synchronicity. Stripped of language and convention, players move between upright strides and feral gallops, navigating a world of hostile echoes, creative anarchy, and primal gestures.

Players of Feral Metaverse must work together to collaboratively unlock world transformations—all without traditional communication methods.

Play Feral Metaverse Now! Steam Next Festival from February 24 to March 3

GALLOP, CLIMB AND RAMPAGE through a physics-based multiplayer wasteland! Stack, scream, and swarm with up to 100 players in a constantly shifting world from a Whitney-collected artist. Survival depends on working together. No voice chat–only primal actions and wild cooperation!

Add Feral Metaverse to your wishlist, share with fellow ferals and play now on STEAM
 


Hope to catch you galloping there ;)

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Feral Metaverse

After two years in development, we are thrilled to announce that Feral Metaverse by Theo Triantafyllidis, will be available to download and play on the Steam Gaming Platform during Steam Next Festival from February 24 to March 3.

After two years in development, we are thrilled to announce that Feral Metaverse by Theo Triantafyllidis, will be available to download and play on the Steam Gaming Platform during Steam Next Festival from February 24 to March 3. Feral Metaverse is an experimental multiplayer game that immerses players in a silent, dystopian world where survival depends on cooperation and kindness—all without traditional communication methods. In Feral Metaverse players are dropped defenceless into a disorienting wasteland, and must learn to rely on one another to survive. In defiance of traditional game tropes and tech industry’s prioritization of productivity, Triantafyllidis envisioned a “feralized” world, which favors disinhibition and cooperation between users, leading them to experience the joy of synchronicity and communication. 

Theo Triantafyllidis is an astute observer of internet culture, particularly the kind of extremely online gaming communities that tend to assemble around MMORPGs (massively multiplayer online role-playing games) like World of Warcraft and Final Fantasy. His practice encompasses live simulations created with game engine software, multimedia installation, and performance. Feral Metaverse reflects a particular structure of feeling that arises from existing within hybrid realities, straddling virtual and physical worlds, in a time of social anomie and climate collapse. Taken together, Triantafyllidis’s body of work sketches a portrait of modern-day masculinity as seen through the funhouse mirror of video game subcultures—magnifying, distorting, and subverting the toxic elements that can often be found festering there, while also recognizing gaming as a space of fluid identity, emergent rituals, and new forms of togetherness in the digital age.


Add Feral Metaverse to your Wishlist, share with fellow ferals and play now on STEAM

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